Phoenix Point is similarly granular during combat encounters. This complex political metagame offers greater strategic opportunity than X-COM’s head-to-head grudge match. None are ideal bedfellows, but you’ll need at least one of them on your side to stand a chance against the virus, and making allies of one may require you to make enemies of another. On the Geoscape, you don’t only have to worry about the Pandora virus but also three other human factions that include transhumanist religious zealots and an oppressive military dictatorship. Phoenix Point’s approach to building tension aims to be more organic. Firaxis played on those emotions brilliantly, with spectacular, action-movie-like battles, agonising decision-making and a soundtrack that made you feel as though you could knock out the sun, even if you were far more likely to be immolated by your opponent. The death of a single soldier is a tragedy, the loss of a squad is a catastrophe you may never recover from. X-COM-style games are designed to be engines of tension emotional rollercoasters that pit you against impossible odds and challenge you to carve out victory from almost certain defeat.
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